Thursday, November 4, 2010

Gaming the Game Developers (Part II)

Unfortunately, the second half of the podcast in September 2009 for Gaming the Game Developers had some sound quality issues.  I was able to get Josh Sutphin's voice louder but Grétar Hannesson is really hard to hear in the beginning of the podcast.  (And please disregard my breathing into the mike ;)

At this point of the conversation, Billy Cain had to leave (he was attending GDC Austin at the time) and Josh Sutphin joined the conversation.

Despite the poor sound quality, I think you might find the second half of the Gaming the Game Developers podcast very interesting.  We talk about the Lead Designer as "game master" and discuss how D&D and MMORPG design techniques can be used to motivate team members, what positive reinforcement loops work, and why social policy makers should look to game design for ideas.





In this podcast, producer Billy Cain, game designer Josh Sutphin, and game designer Grétar Hannesson discuss the topic of Gaming the Game Developers.

[Please note: The podcast does not appear to be showing in FireFox but is working in other browsers.]
To download the podcast: go here.

Games Referenced: Auto Assault, EVE Online, World of Warcraft, Gamestar Mechanic, Scribblenauts

Billy Cain’s game industry career began in 1992 at Origin Systems. Since then, he has designed, developed, produced, and contributed to many award-winning video games including Wing Commander: Prophecy and SpongeBob SquarePants: Revenge of the Flying Dutchman. As co-founder of Critical Mass Interactive, Mr. Cain has created a world-class game development and outsourcing company that has served Disney, Electronic Arts, Midway, NCsoft, Sega, Sony, THQ, Universal, and many other studios.


Grétar Hannesson is a game system designer and an enthusiastic student of human behavior and choice architecture. He cut his teeth on EVE-Online where he served many roles before that of a designer and is now working on an unannounced title for Ubisoft Montréal. He (sporadically) writes about game design and related workplace matters on his blog.

Josh Sutphin is the design lead at LightBox Interactive (formerly Incognito Entertainment). He also produces mods, indie games, and electronic music, and blogs on game design and politics, at http://www.third-helix.com.
 

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